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	<title>Comments on: Steady Those Nerves</title>
	<link>http://malcolmpollack.com/2006/02/09/steady-those-nerves/</link>
	<description>I go many places...</description>
	<pubDate>Wed, 07 Jan 2009 01:31:59 +0000</pubDate>
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		<title>By: Malcolm</title>
		<link>http://malcolmpollack.com/2006/02/09/steady-those-nerves/#comment-370</link>
		<author>Malcolm</author>
		<pubDate>Fri, 10 Feb 2006 15:28:33 +0000</pubDate>
		<guid>http://malcolmpollack.com/2006/02/09/steady-those-nerves/#comment-370</guid>
		<description>You're welcome, Kevin. Jon, who sent me the link to begin with, says that the Navy pilots who play with it last two minutes or more.

You know, I owe you a response to some &lt;a href="http://bighominid.blogspot.com/2005/10/more-on-middle-knowledge.html" rel="nofollow"&gt;comments &lt;/a&gt;over at your place from back in October, about the freedom of the will and how an idea of God being "outside of time" can be coherent. I think it can. Not that I'm buying it, though.

Did you ever get hold of either of Dennett's free-will books?</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, Kevin. Jon, who sent me the link to begin with, says that the Navy pilots who play with it last two minutes or more.</p>
<p>You know, I owe you a response to some <a href="http://bighominid.blogspot.com/2005/10/more-on-middle-knowledge.html" rel="nofollow">comments </a>over at your place from back in October, about the freedom of the will and how an idea of God being &#8220;outside of time&#8221; can be coherent. I think it can. Not that I&#8217;m buying it, though.</p>
<p>Did you ever get hold of either of Dennett&#8217;s free-will books?</p>
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		<title>By: Kevin Kim</title>
		<link>http://malcolmpollack.com/2006/02/09/steady-those-nerves/#comment-369</link>
		<author>Kevin Kim</author>
		<pubDate>Fri, 10 Feb 2006 11:20:19 +0000</pubDate>
		<guid>http://malcolmpollack.com/2006/02/09/steady-those-nerves/#comment-369</guid>
		<description>26.203 seconds after about ten tries!  I'll probably stick this game on my sidebar as a link.  If I'm not mistaken, the marauding rectangles always follow the same pattern, so it may simply be a matter of memorizing the "sweet spots" to last increasingly longer.

(Hmmm... that sounds more like sex advice than video game advice.)

Thanks for linking to this addictive game,


Kevin</description>
		<content:encoded><![CDATA[<p>26.203 seconds after about ten tries!  I&#8217;ll probably stick this game on my sidebar as a link.  If I&#8217;m not mistaken, the marauding rectangles always follow the same pattern, so it may simply be a matter of memorizing the &#8220;sweet spots&#8221; to last increasingly longer.</p>
<p>(Hmmm&#8230; that sounds more like sex advice than video game advice.)</p>
<p>Thanks for linking to this addictive game,</p>
<p>Kevin</p>
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		<title>By: Kevin Kim</title>
		<link>http://malcolmpollack.com/2006/02/09/steady-those-nerves/#comment-368</link>
		<author>Kevin Kim</author>
		<pubDate>Fri, 10 Feb 2006 06:36:02 +0000</pubDate>
		<guid>http://malcolmpollack.com/2006/02/09/steady-those-nerves/#comment-368</guid>
		<description>It's like video aikido-- one master dodging multiple attackers!  Go, Ueshiba, GO!  

I'll have to try this game at my office... my poor 1999-era Mac is too slow for the animation, but my Korean computer is blazingly fast.  Ought to be fun.


Kevin</description>
		<content:encoded><![CDATA[<p>It&#8217;s like video aikido&#8211; one master dodging multiple attackers!  Go, Ueshiba, GO!  </p>
<p>I&#8217;ll have to try this game at my office&#8230; my poor 1999-era Mac is too slow for the animation, but my Korean computer is blazingly fast.  Ought to be fun.</p>
<p>Kevin</p>
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